Career
Robin D. Laws has been a professional game designer and an author since the early 1990s.
Game designer
Robin D. Laws has been playing role-playing games since he was a teenager and has worked as a game designer since the early 1990s. John Nephew of Atlas Games convinced Jonathan Tweet to publish a game which he had been writing about in Alarums & Excursions; Laws corresponded with Tweet about the game in A&E and when the game was being works on for publication Laws made contributions to the game as well, the result of which was Over the Edge (1992). : 253 Daedalus Games got its start when Laws came to Jose Garcia in 1993 with an idea for a role-playing game based on Hong Kong action cinema; while Garcia liked the idea, his first priority was Nexus: The Infinite City which was published in 1994 with Garcia as the primary designer and developer, and Laws, Bruce Baugh, and Rob Heinsoo as additional authors. : 256 Daedalus Games was then incorporated as Daedalus Entertainment in advance of publishing the Hong Kong action setting Laws had envisioned, but beginning with a collectible-card game to take advantage of that then-booming market. : 256 Laws therefore designed the collectible card game Shadowfist (1995). With the income generated from Shadowfist, Daedalus Entertainment published the role-playing game by Laws as Feng Shui (1996), which utilized a variation of game rules from Nexus, and began to publish supplements. : 256 However, Daedalus had to file for chapter 11 bankruptcy protection in 1997 when the CCG market crashed; when the company sold some of its properties a few years later, Laws re-acquired Feng Shui. : 256 Nephew told Laws that he like to reprint Feng Shui, so when Laws got the rights back he brought the game to Atlas Games, in a deal announced on March 22, 1999. : 256
Meanwhile, Laws was active throughout the 1990s as a freelance writer for games including GURPS, Underground, Talislanta, Earthdawn, and Vampire: The Dark Ages, and later for supplements to the third edition of Dungeons & Dragons.[citation needed] In 1998, Greg Stafford asked Laws to create a new role-playing game based on his world of Glorantha, which became known at first as Hero Wars, published in 2000 as the first fully professional product for Issaries, and later expanded and re-published in 2003 as HeroQuest. : 361 A second edition was published in 2009; : 354 Laws was then able to provide additional scaffolding for players to construct setting-appropriate narratives with the rules provided. At the same time, Laws was engaged in some more experimental RPG design. Hogshead Publishing published his Pantheon and Other Roleplaying Games (2000) as one of the company's "New Style" RPGs, : 306 while Atlas Games contracted with Laws to design the Rune (2001) role-playing game, based on the Rune computer game. : 257 Laws determined that for Rune, "the game would need to have a big point of difference to distinguish it from the many other fantasy games available"; in this case, the game would allow players to swap roles with the Game Master (GM): "You can win! And when you're not the GM, it's not boring because the GM can win!"
Pelgrane Press revealed on January 20, 2000 that Laws was going to be the primary author for their licensed role-playing game based on the Jack Vance stories in the Dying Earth setting. : 383 Laws was the senior designer for The Dying Earth Roleplaying Game. As Pelgrane Press expanded, they launched the GUMSHOE system, designed by Laws based on the claim that investigative gaming had been introduced to RPGs under the mistaken assumption that acquiring clues should be treated as a contingent reward; the new system ensured that players would learn the clues needed in order to proceed with their investigations. The Esoterrorists (2006) by Laws was the first release with this system, supported by his sourcebook The Esoterror Factbook (2006); the next year, Pelgrane released Fear Itself (2007) by Laws. : 384 Laws has also contributed supplements to Ken Hite's Trail of Cthulhu line, : 385 notably the randomized Armitage Files resource and the Dreamhounds of Paris campaign frame, in which players take on the roles of actual surrealist artists as they confront horror in the Dreamlands. Laws also designed Mutant City Blues (2009) and Ashen Stars (2011) as investigative games in the superhero and space opera genres. : 385 His RPG Skulduggery (2010) extrapolated the treatment of conflict, especially interpersonal conflict, from the Dying Earth setting to a variety of other contexts, and the Gaean Reach RPG (2012) cross-fertilized Dying Earth and GUMSHOE rules in Vance's sci-fi setting.
In 2012, Laws also ran a Kickstarter for his game Hillfolk, featuring his new Dramasystem. The goal was $3,000, but raised over $93,000, and it went on to win the 2014 Diana Jones Award. After another successful Kickstarter by Atlas Games, Laws released a second edition of Feng Shui twenty years after its original release, removing obstructive rules and marking a "critical shift" in the game's background. Laws has since published the specialized Cthulhu Confidential (2017), offering a modified GUMSHOE system for roleplaying with one player and the GM, and the Yellow King RPG inspired by Robert W. Chambers (2020), also for Pelgrane Press.
Author
Robin D. Laws published his first novel Pierced Heart in 1996, set in the world of Over the Edge; it was released as an e-book in 2014. His subsequent novels included the original The Rough and the Smooth as well as novels set in the game settings of Warhammer Fantasy Roleplay, City of Heroes and Pathfinder.[citation needed] Laws also had stories published in Synister Creative's pulp magazine, and in the fiction anthology The Book of All Flesh for the All Flesh Must Be Eaten RPG: "The first is a light-hearted adventure, and the other is really, really dark". Laws wrote Robin's Laws of Good Game Mastering (2002) for Steve Jackson Games[citation needed] and edited 40 Years of Gen Con (2007), a book of interviews and photographs, published by Atlas. : 260 Laws also wrote Hamlet's Hit Points (2010), published by small press company Gameplaywright, : 260 and is currently working on a second volume, applying the same approach to narrative structure with a focus on fiction and screenplay writing. Laws is also the editor of the Stone Skin Press fiction imprint from Pelgrane Press. : 385
In other media, he contributed to the King of Dragon Pass and Six Ages computer games and wrote for Marvel's Iron Man with Mike Grell in 2003. He writes an irregular advice column for role-players called See Page XX, and releases a weekly podcast with Ken Hite for Pelgrane Press, Ken and Robin talk about stuff.
Conventions
Robin Laws is frequently invited to be a guest speaker at conventions around the world, having made appearances at Gen Con Australia and Ropecon in Finland.
Laws attends Gen Con Indy and the Toronto International Film Festival every year. He has stated that he often cannot attend Fan Expo Canada because that convention often takes place too soon after Gen Con and too soon before TIFF, but he likes to attend it whenever he can. He was Fan Expo's gaming guest of honor in 2005 and 2010.
Since 2010, Laws has participated in Dragonmeet in London as a guest of Pelgrane Press.[citation needed]