Early career
Before he became a pen and paper game designer, Pondsmith worked in the video game industry as a graphic designer. His first job after college involved designing packaging and advertising materials for the now-defunct California Pacific Computer Company (CPCC). Repackaging Japanese games for the Western world market was the main focus of CPCC in its early days. He later moved on to create designs for the original titles produced by Bill Budge and for the early Ultima games designed by Richard Garriott, all of which were published by CPCC. Pondsmith's job at CPCC ended because of problems the owner encountered, and he started managing a typesetting house at the University of California, Santa Cruz. : 207 Pondsmith got his start in amateur game design in the early 1980s, designing a game for himself called Imperial Star as a result of trying to improve the combat system of Traveller. : 207
According to Pondsmith, there was not much to do in the area of video game design in the early 1980s due largely to the constraints of available technology. Most of the games released by CPCC were for Apple II machines. However, he was familiar with pen and paper games, which he played at the time, and became interested in paper game design. Thanks to his side-job in typesetting, he had access to very modern (for the time) computers with advanced software used in book and magazine layout. Taking advantage of this access, he wrote a game called Mekton, a mecha game based on Japanese manga books he had stumbled upon in the past. Due to the interest his work on paper games generated, game design consumed his graphic design career (although he continued designing and laying out most of the R. Talsorian Games' books).
Early role-playing games
The first game Pondsmith designed from the ground up was Mekton, a mecha game with heavy manga and anime influences, released in 1984. Pondsmith admitted that he was mostly basing his work on the Mobile Suit Gundam manga written in Japanese, which he had acquired. Not understanding the text, he inaccurately recreated the world dynamics purely from the imagery of the comic books. The game's first public testing occurred at a local convention. The initial public release of Mekton focused on its battle mechanics with no roleplaying elements at all; this made it a pure tactical war-game. The success of Mekton proved to Pondsmith that he could make a living out of game design, and he founded the company R. Talsorian Games (RTG) in 1985. : 207–208 In 1986, Mekton was re-released as a proper roleplaying game with Pondsmith and Mike Jones credited as authors. In 1987, RTG released another of Pondsmith's games inspired by Japanese manga, Teenagers from Outer Space, (RPGA Gamer's Choice Award). : 208 In 1987, Pondsmith released Mekton II, a new edition of the system, featuring mechanics based on the Interlock System, later used with slight modifications in the Cyberpunk line. Teenagers from Outer Space was re-released with significant changes to the mechanics in 1989. Games such as Cyberpunk (later Cyberpunk 2020) and Cyberpunk V3 were translated into 9 languages. Castle Falkenstein (Best Game of 1994), Cybergeneration, and Dream Park soon followed. He also collaborated with the Hero Games designers on the Fuzion system.
Cyberpunk roleplaying game
In 1988 R. Talsorian Games released Mike Pondsmith's Cyberpunk The Roleplaying Game of the Dark Future. Set in the year 2013 (and often referred to as Cyberpunk 2013), the game was a boxed product consisting of three separate books penned by Pondsmith, with Mike Blum, Colin Fisk, Dave Friedland, Will Moss and Scott Ruggels as co-authors. Several expansions by Pondsmith and other authors followed and Pondsmith released Cyberpunk 2020, a handbook with an updated story arc and mechanics, (although existing expansions remained compatible with the new game) in 1990.
Pondsmith designed Cyberpunk 2013 as the second game to use the Interlock system. : 208 Pondsmith attributes creation of Cyberpunk to his interest in the genre sparked primarily by Ridley Scott's Blade Runner released in 1982. The motivation behind the Cyberpunk roleplaying game was his desire to recreate the technology and dark, film noir style of the movie. Cyberpunk is the most expansive line of products in the RTG library with forty-four sourcebooks containing over 4,700 pages. The game has had an estimated 5 million players to date.
In 1993, again under the RTG banner, Pondsmith released an alternate timeline for the Cyberpunk line. The sourcebook titled Cybergeneration was further enhanced by additional expansions and a second edition was released in 1995, that built further upon existing, explored themes. A license for the line was later acquired by Jonathan Lavallee, owner of Firestorm Ink, founded specifically to continue RTG's CyberGeneration product line in 2003.
In 1996, Wizards of the Coast licensed Cyberpunk for their collectible card game Netrunner. Designed by Richard Garfield, Netrunner featured locations, entities, and characters familiar to Cyberpunk 2020 players. The game was named one of The Millennium's Most Underrated Games in 1999 in Pyramid magazine published by the Steve Jackson Games. Mike Pondsmith is featured in the game's credits in the 'special thanks' section and makes a cameo appearance as "Omni Kismet, Ph.D." (character's name is an anagram of his). On May 10, 2012, Fantasy Flight Games announced that they would be releasing Android: Netrunner, a new card game based on Netrunner, under license from Wizards of the Coast. Another short-lived card game based on Pondsmith's IP was Cyberpunk CCG, designed by Peter Wacks, and published by Social Games in 2003.
In 1989, West End Games released a Cyberpunk and Paranoia crossover. The game, called Alice Through the Mirrorshades, was designed by Edward Bolme and is compatible with both Cyberpunk and Paranoia games. At least two fan magazines were created around the time of Cyberpunk's peak popularity with Pondsmith's approval: Interface Magazine, which evolved from the unofficial Cyberpunk Update run by Chris Hockabout, and UK-published 'Punk '21.
Castle Falkenstein
In 1994, R. Talsorian Games released Pondsmith's steampunk-themed fantasy role-playing game titled Castle Falkenstein. The game's mechanics were based on playing cards, instead of dice, and geared towards live action role-playing. Castle Falkenstein remains Pondsmith's most critically acclaimed game to date with the 1994 Origins Award for Best Roleplaying Rules, and the 1995 Nigel D. Findley Memorial Award for Best Role-Playing Product recognitions. In 2000, Castle Falkenstein was adapted to the GURPS system by James Cambias and Phil Masters, and released by Steve Jackson Games.
Design contributions outside of R. Talsorian Games
Pondsmith was briefly associated with TSR, Inc., where he worked on Buck Rogers XXVC, a science-fiction RPG, and two sourcebooks for the Dungeons & Dragons: Kara-Tur: The Eastern Realms for Oriental Adventures in 1988 and Hall of Heroes for Forgotten Realms in 1989. He also made minor, uncredited contributions to the original Star Wars: The Roleplaying Game released in 1987 by West End Games.
Pondsmith has also been president of the Game Manufacturers Association (GAMA), and in his role of GAMA President in 1993, he arbitrated an out-of-court settlement between Palladium Books and Wizards of the Coast over Wizards' use of Palladium system integration notes in The Primal Order. : 277