Career
Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including TSR (publisher of Dungeons & Dragons), Games Workshop (Warhammer), and West End Games (Star Wars RPG).[citation needed]
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in Imagine magazine Issue 6 (Sept 1983), explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice". He was a reviewer and writer for Imagine magazine 1983-1985, and reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s.[citation needed]
In 1989, Bambra co-wrote the Fighting Fantasy gamebook Dead of Night for Puffins, a Penguin inprint, with Stephen Hand.
During the 1990s he was Head of Design at MicroProse, where he worked on projects including Fields of Glory, Grand Prix, Special Forces, various X-COM products, and Gunship.
In 1996 Bambra founded Pumpkin Studios, which achieved success with Warzone 2100, a computer game with a post-nuclear scenario. This company closed in 2000 after Eidos Interactive cancelled its then current project, Saboteur, a PlayStation video game.
In 2003 he became managing director at Pivotal Games Ltd, a videogame development company based in Bath and owned by SCi Ltd. During his period at the firm it published the series of Conflict: videogames, the most successful of which was Conflict: Desert Storm. He remained as director until 2008, when SCi closed down the company. Between 2005 and 2009 he was also a board member of The Independent Games Developers Association Ltd.