Career
Greg Costikyan has been a game designer since the 1970s. Costikyan worked at SPI until it was closed by TSR in 1982; he came to West End Games in 1983. : 186 His 1983 game Bug-Eyed Monsters brought West End Games into the science-fiction and fantasy genres, and the following year he licensed his Paranoia role-playing game to West End Games for publishing after trying unsuccessfully to find a publisher. : 186–187 Costikyan designed Toon (1984) for Steve Jackson Games after developing it from an idea suggested by Jeff Dee; Costikyan felt that the game system was mostly "arbitrary" and that the theme of the game was far more important. : 104 West End Games acquired licensing to make a game based on Star Wars, and Costikyan designed Star Wars: The Roleplaying Game, published in 1987, assisted by Doug Kaufman and others. : 190
Costikyan and Eric Goldberg left West End Games in January 1987, forming the short-lived Goldberg Associates. : 191 When West End Games declared bankruptcy in 1998, Costikyan and Goldberg tried to recover the rights to Paranoia; although West End's founder Scott Palter tried to fight this, a judge gave the rights back to the creators in 2000. : 194 Costikyan designed the role-playing game Violence (1999) under the pseudonym "Designer X" for Hogshead Publishing, and made sure that the game would widely available by releasing it under a Creative Commons license. : 306–307 Costikyan and Goldberg licensed Paranoia to Mongoose Publishing, which began producing new books for the game in 2004. : 398
Costikyan was the CEO of Manifesto Games, a start-up devoted to providing a viable path to market for independently developed computer games. He subsequently worked as a consultant for several years before joining Guerillapps as lead game designer in March 2010 to develop its game "Trash Tycoon" for Facebook. In May 2011, he joined Disney Playdom as senior games designer and in January 2014 assumed the same role at Loop Drop. In June 2015, Costikyan joined Boss Fight Entertainment as senior games designer.
He has written on games, game design, and game industry business issues for publications including: the New York Times, Wall Street Journal Interactive, Salon, The Escapist, Gamasutra, and Game Developers Magazine, and is the author of science fiction novels.
He has lectured on game design at universities including: the Copenhagen ITU, Helsinki University of Art & Design, RPI, and Stony Brook University.
As of 2019, Costikyan and Goldberg both joined Playable Worlds, a gaming startup focused on producing an as-yet-unnamed MMORPG.