Gary L. Thomas: Game Designer for Role-Playing Games

Gary L. Thomas is a renowned American game designer known for his contributions to role-playing games. He began his career in the 1980s, collaborating on projects for GDW and TSR, most notably with his work on 'Traveller' and 'Dungeons & Dragons'. He designed several popular books, including 'The Book of Lairs II' and 'Monstrous Compendium' series.
American game designer
Gary L. Thomas
NationalityAmerican
OccupationGame designer

Gary L. Thomas is a game designer who has worked primarily on role-playing games.

Career

Gary Thomas and Joe D. Fugate Sr. started Digest Group Publications (DGP) together in 1986 as a business that they ran part-time while working as editors at other jobs. : 203  Fugate published articles in their magazine The Traveller's Digest which got the attention of Marc Miller at Game Designers' Workshop, who started a long-lasting working relationship between GDW and DGP by requesting Fugate and Thomas expand and revise the material in those articles, which GDW then published as the last of the small black rulebooks for Traveller, Book 8: Robots (1986). : 58, 203  Thomas wrote the first published MegaTraveller scenario, "Lion at Bay", which first appeared in The Traveller's Digest #9. : 204  Thomas later worked on material for TSR, the last of which was published in 1989-1991. : 206 

His D&D design work includes The Book of Lairs II (1987), Monstrous Compendium Volume 1 (1989), Monstrous Compendium Volume 2 (1989), Monstrous Compendium Forgotten Realms Appendix (1989), and The Shadow Elves (1990).