Game Designers' Workshop
There is little doubt that, even in the rather busy pantheon of (wargame) industry heroes, Frank Chadwick is a Zeus amongst the Ajaxes. He is one of—if not THE—finest game designer working today. Since GDW's emergence in the mid-1970s, Chadwick has been GDW's main designer, producing a body of work remarkable for its breadth and width. ... ever resourceful, Frank C covered his simulated butt with the out-of-sight success of his Desert Shield Fact Book. Its reported, six-figure sales will probably bank-roll the company for the next decade. And, as if that weren't enough, he has steered GDW (admittedly with the astute help of others) from a small-town, Third World company to its status as one of the major simulation and RPG publishers in the market today. Frank is also president of the industry professional association, the Game Manufacturers Association, so GDW's tentacles reach out to almost every cave in which hobbyists can hide in. If dice produced olive oil, there is no doubt that Frank Chadwick would be wargaming's Godfather.
- —Richard Berg, 13 time Charles S. Roberts Award winner, in Berg's Review of Games, issue #3, Spring 1992
Game Designers' Workshop existed from 1973 until 1996. There, he designed several well-known and award-winning games, including En Garde! (first swashbuckling role-playing games) in 1975, : 53 Space: 1889 in 1989 : 59 (which was set in a steampunk milieu before the term was coined), and Twilight 2000 in 1984. : 57 Chadwick and Miller designed Traveller. : 54 Game Designers' Workshop also published the Gulf War Fact Book, a book he wrote on the military capabilities of the United States and Iraq at the time of the Gulf War. The book was on The New York Times bestselling list, and led to appearances on various news programs by Chadwick. After the closure of Game Designers' Workshop, Chadwick got the rights to Space: 1889. : 63