Career
Cam Banks and Christopher Coyle wrote a new campaign saga for Dragonlance that was produced by Sovereign Press in three parts: Key of Destiny (2004), Spectre of Sorrows (2005) and Price of Courage (2006). The series totaled 730 pages and covered the major events that occurred in the Age of Mortals. : 353 His first novel was published in 2007. He wrote the 2008 Dragonlance novel The Sellsword. Banks was later the Cortex System line editor for Margaret Weis Productions, and in 2010 the system was renovated into the Cortex Plus system. : 354 Banks was the line developer for the Smallville Roleplaying Game (2010), which he co-designed with indie game publisher Josh Roby. : 354 Banks co-designed Leverage: The Roleplaying Game (2011) with Rob Donoghue, Clark Valentine, and others. : 354
A native of New Zealand, Banks lives in St Paul, Minnesota, where he has been working as a brand manager and production specialist for Atlas Games since February 2013. Before this he was a line developer at Margaret Weis Productions, where he led the development of the Smallville Roleplaying Game, Leverage: The Roleplaying Game, and Marvel Heroic Roleplaying in addition to continuing with Margaret Weis' historical properties, leading the development of the Big Damn Heroes supplement for the Serenity Role Playing Game, and working on the Dragonlance setting.
On November 1, 2016, Margaret Weis Productions released a statement announcing that Cam Banks and his new design studio Magic Vacuum had licensed the original Cortex System and Cortex Plus system and would be "taking over the design, development, and publishing of games based on these rules... for 2017 and beyond," coinciding with "Margaret’s retirement from RPG development to focus on her current novel and film projects."
In September 2019, Fandom Tabletop acquired the rights to Cortex from MWP and hired Banks as their new Cortex Creative Director.